

Basically, we are tuning Leader Powers to better balance cost versus impact.Īrguably the biggest point of feedback regarding bases was that it wasn’t clear enough how buildings were evolving, or the amount of damage they had sustained – both for the attacker as well as the defender. We are currently working at ways to make the Leader Powers usage more straightforward, easier to use, and understandable as to how the powers are evolving. While the Leader Powers were popular among those players that invested time in them, many players found their use unclear, and that the evolution trees were confusing, or not distinct enough. It’s still to be determined what we can get done in time for launch, but we’re hopeful to add more choice when it comes to control schemes. In addition to the layout changes we’ve already completed, we are investigating multiple controller configurations. We received a great deal of varied feedback around the control scheme in the beta, and based on this feedback, we’ve already made a number of adjustments to the controller layout to make it faster and easier to engage the actions players want to take. The rest of the gameplay changes can be seen below. That was the biggest complaint among beta players.

The development team promise network errors will be addressed in the final release for Halo Wars 2. Microsoft has posted a huge article outlining the many changes that have been made to Halo Wars 2 based on the feedback they received from the beta.
